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Presentation material ball marmoset toolbag 2
Presentation material ball marmoset toolbag 2






The UV mapping process was auto generated as well using RizomUV. It’s true that the generated result was a mess, but in my case, it would not affect the final render. This helped me to create a low poly version in just a few clicks. Since I didn’t want to create my model for animation or a game, I decided to save time and use Decimation Master. Then, I merged some objects and used Dynamesh to start adding detail. At this stage, I used the Move Brush, Transpose Brush, and the Smoothing Brush to help shape the character. This stage of creating basic forms and a readable silhouette are very important and will be the best part of the result. The character is made up of a bunch of simple forms, so I created a base using some sphere and box meshes. I wanted to create him in 3D immediately! SCULPTING One day, I saw this amazing concept by Mike Henry on Artstation and just fell in love. In this article, I’d like to share with you my new, funny artwork and demonstrate some tips and tricks about how I set up and rendered the character using Toolbag.

presentation material ball marmoset toolbag 2

However, during my spare time, I really like to go through the full cycle of creating 3d art, encompassing high poly, optimization, texturing, and rendering. During work hours, I mostly specialize in 3D sculpting. Hello, my name is Mikhail Toropov and I’m a 3D Character Artist at a game outsourcing studio.








Presentation material ball marmoset toolbag 2